Devlog #0. Failed prototype

Looks beautiful…

I am starting a series of blog posts solely dedicated to my new game project. I haven’t named it yet. But it is an action platformer about a robot that wants to escape from other robots, evil robots. The story takes place in a distant future on a faraway planet. The project is currently in a prototype stage – I made four prototypes that test game mechanics. And now I am working on the first level.

But this record I want to be about another project I started and abandoned. I really liked the idea – create a game about a topographer. The main activity would be to make maps. Following my game prototype approach, I went through several iterations and figured out that the game is quite boring and bland – there seems to be nothing in the game except walking between trees and stones and looking into your binoculars. I decided to put it in a box. Read More

How to make game prototypes

Amazin Escape Game Prototype
Amazin Escape. Prototype version

What is a game prototype? Certainly, there is a short and elegant definition. But I like how Jesse Schell explains it in his famous book The Art of Game Design. He says that the sole purpose of a game prototype is to answer a question or questions that arise during game development. Questions could be general like: “Is this game mechanic fun?” or very specific: “Does my team have enough experience to produce animations of given quality?”

When I just started my experiments in game development I did not know about prototyping. I had just a blurry vision of how a game development process should look like. Read More