Hello, this is Superyateam speaking. My real name is Dmitriy Kukharev, but since we are online I prefer a nickname that I use in social networks and in games.
5 years ago was the first time I tried Unreal Engine 4. This was my first game development experience and I got immediately hooked by this new world of game making.
I used all my spare time to create scenes in UE4, program physics algorithms, implement AI for bots. And at some point, I decided to quit my day job and follow my dream of becoming a game developer. I have learned a ton since then. I made a lot of prototypes and released a game. And I also started this blog where I share my experience and write about the problems I faced and successfully solved! Read more about me.
2. The Blog
I write once or twice a month. I do not want to spam my readers with trivial stuff they can find in the official documentation. If there is something helpful but not deserving a whole article I just post it on my twitter. But if there is something which took a lot of time to figure out – then it is certainly a good material for a post. Check out the most interesting posts in my blog.
And don’t forget to sign up for my newsletter so you won’t miss UE4 and gamedev tips and tricks.
3. My Projects
Last year I released a game Amazin Escape and published it on itch.io and gamejolt. Other projects did not become games but they still are something I am proud of. When I finish a project, I draw a line under it. It can be an article on Reddit or a video on youtube. Have a look at my projects.
4. Professional help
Not everyone is a programmer. Some draw, other 3D-model and animate. But we, gamedev crowd, all want to make games. I hire freelance artists to make concept art for me or create cool animations for my characters. And I am too available for hire. If you are in need of a C++/Blueprint programmer, contact me and we’ll discuss your problems and what is most important – your goals.