I am starting a series of blog posts solely dedicated to my new game project. I haven’t named it yet. But it is an action platformer about a robot that wants to escape from other robots, evil robots. The story takes place in a distant future on a faraway planet. The project is currently in a prototype stage – I made four prototypes that test game mechanics. And now I am working on the first level.
But this record I want to be about another project I started and abandoned. I really liked the idea – create a game about a topographer. The main activity would be to make maps. Following my game prototype approach, I went through several iterations and figured out that the game is quite boring and bland – there seems to be nothing in the game except walking between trees and stones and looking into your binoculars. I decided to put it in a box.
I even recorded gameplay. It gives an idea of how you would explore an area, measure the distance between hills and trees, calculate angles using a theodolite. And one by one, draw these objects on a map. After the map is finished you proceed to the next level.
Of course, there would be a story. I want the main hero to be weak and helpless in the beginning and through a series of events he becomes strong and brave by the end. The more detailed maps a player draws, the more character would the protagonist gain. There would be a pretty girl and an evil man. And the story would happen in USSR back in the 50-60s.
Would you play this? Leave a comment – I appreciate any feedback!
Nice idea, I would play the game!
I can suggest another idea also. Imagine, you have a big map of the world (a piece of the world, of course) and short text instructions where to find additional instructions and so on, and you should move from the point to the point, of course not just straight-forward, with some obstacles (water, for example), and finally, you need to found something on the map, maybe unknown at the beginning. Something like sport orienteering, google it, nice thing!